--欧尼酱
local s,id=GetID()
function s.initial_effect(c)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetRange(LOCATION_DECK+LOCATION_GRAVE)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_NEGATE)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e3)
	--damage reduce
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e4:SetCondition(s.rdcon)
	e4:SetOperation(s.rdop)
	c:RegisterEffect(e4)
	--
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_IMMUNE_EFFECT)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCondition(s.condition)
	e5:SetValue(s.efilter)
	c:RegisterEffect(e5)
	--
	local e6=Effect.CreateEffect(c)
	e6:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e6:SetType(EFFECT_TYPE_QUICK_O)
	e6:SetCode(EVENT_FREE_CHAIN)
	e6:SetHintTiming(0,0x1c0)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetTarget(s.target)
	e6:SetOperation(s.operation)
	c:RegisterEffect(e6)
	--
	local e7=Effect.CreateEffect(c)
	e7:SetDescription(aux.Stringid(id,1))
	e7:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e7:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e7:SetCode(EVENT_TO_GRAVE)
	e7:SetCountLimit(1,66690260)
	e7:SetCondition(s.spcon2)
	e7:SetTarget(s.sptg2)
	e7:SetOperation(s.spop2)
	c:RegisterEffect(e7)
end
function s.spfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.rdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return ep~=tp and Duel.GetAttackTarget()==nil
		and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.rdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(ep,ev/2)
end
function s.condition(e)
	return Duel.GetCurrentPhase()~=PHASE_BATTLE
end
function s.efilter(e,re)
	return e:GetHandlerPlayer()~=re:GetHandlerPlayer()
end
function s.filter(c)
	return c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_PHASE)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_PHASE+RESET_END)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESET_PHASE+RESET_END)
			tc:RegisterEffect(e3)
		end
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_CANNOT_TRIGGER)
		e4:SetReset(RESET_PHASE+RESET_END)
		tc:RegisterEffect(e4)
		local e5=Effect.CreateEffect(c)
		e5:SetType(EFFECT_TYPE_SINGLE)
		e5:SetCode(EFFECT_CANNOT_ACTIVATE)
		e5:SetReset(RESET_PHASE+RESET_END)
		tc:RegisterEffect(e5)
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp
end
function s.spfilter2(c,e,tp)
	return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end